Category Archives: RPGs

Dark Souls: Death Comes Naturally

I got back from Gamestop one rainy night with my copy of Dark Souls.  If you’ve been reading my posts, you should know that I love RPGs.  A whole lot.  I had heard rumblings from other reviewers that Dark Souls was hard.  Not a “Wow this is surprisingly difficult!” kind of hard, but soul crushingly difficult.  I can honestly say, that this is about as accurate a statement as you can say regarding this game.

That’s one of the earlier boss fights, the Moonlight butterfly, and this video makes it look easy.  This fight took me about 10 tries to finish off (Albeit, it’s because I had no ranged capabilities).  Difficulty isn’t only a feature of this game; difficulty IS this game.  And that’s a good thing.

This is beyond your run of the mill RPG.  The plot isn’t relevant, hell it’s barely there at all.  The character’s aren’t gripping, and there’s no Mass Effect world writing here.  And while I would normally just say “What’s the point!” in an RPG, this game doesn’t need any of those.  As a matter of fact, I might venture to say a game like this would be hindered by such things.

One of the greatest things about this game, is the absolute overwhelming sense of despair and loneliness it leaves you with.  The world is dark, and desolate, and absolutely beautiful.  The graphics are not only amazing, but at the same time it’s not just the graphics that are beautiful, but the world itself is unbelievable.  It’s the combination of not only utter despair, but absolute beauty of the world that makes this game a joy to play, even in the face of difficulty.

Yeah, no, that's fair

TOTALLY an even fight

Which brings me to my next point: This game is hard.  One of the main points in this game is gathering souls by defeating enemies.  Souls basically act as both experience points you use for leveling up, and currency for buying items and using a blacksmith.  When you die, you drop all of the souls you had where you died, and if you die again before you reach that point again, you can kiss goodbye to those souls.  But only rarely is this game unfair.  And I mean VERY rarely.  At early levels, poison can be absolutely trying, because it just DOESN’T GO AWAY, and the curse ailment, which halves your maximum health, stacks, leaving you at times with 1/8th of your health!  But in the scope of the game, this is really just a minor gripe, as with the right items, this can be more or less circumvented.

These are Bonfires. they replenish your health, give you potions, let you level up, and you go back to them whenever you die. They are your only friend.

It’s also worth noting the almost genius online features of this game.  I mentioned the overwhelming loneliness this game presents at times, but when you play online, you are never alone.  Occasionally, you’ll see the ghost of another player walking around, or see the blood splatter where another player dies, giving a look at the last moments of the players life before his unfortunate end, or hear the ring of the bell signifying someone else finishing the end of the level, which presents the glimmer of hope and the idea that it IS possible, and shows that you can keep going.  but the greatest idea that this game presents, is the soapstones.  these items let you leave messages on the ground for other players in other worlds to see, or leave yourself available for other players to summon you so in cooperation, you and the person who summoned you to fight together.  These soapstones are the highlight of the online, in my opinion, creating an environment of indirect cooperation of players, all moving toward the same end.

There is also another part of the online, where you can invade another player’s world, but in all honesty, I can’t get it to work out.  I never played it, but apparently in Demon’s Souls, Atlus hosted servers where invading and invaded came together.  In this game, The invading player hosts the match, which isn’t exactly reliable.  You see a lot of “Finding player” followed by “connection failed.” And the item that you used to partake in this goes away whether it was successful or not.  Does it work well?  Probably, I can see how an epic struggle between players would be amazing in this game.  but the servers are just too unreliable.

This is not a game for everyone.  You WILL die.  A lot.  And you will always be better for the experience, learning something else about your adversaries. And then adjust your strategy accordingly.  Its this kind of character growth, not only by level, but by actual growth of knowledge that makes the difficulty of this game amazing, and simply a must play for everyone who thinks they have the stones to finish it off.  So, you must ask yourself.  Are you prepared to die?

My score: 9 and a half bloody, bloody, soul crushing deaths out of 10.


This is probably the best holiday season in YEARS, and I’m in no way gonna be able to keep up with everything.  But, I have a preorder down on skyrim, and I’m preparing my body to never see daylight again.

Ohhhh yeah


My Night: Creating a Tabletop RPG, Tangled, and The Room

I’m not writing a blog post about any one inherently geeky thing today, and I apologize for this.  But I had a hell of a night last night.  You know, in college they call it thirsty Thursday because people are getting drunk or whatever it is that “normal” college students do in Thursday.  Me, my Thursday was a little bit different, but it also ended with me returning to my dorm room at 6 O’clock in the morning, nonetheless.  It started at 5 O’clock at night on Thursday, and a Disney Movie called Tangled.

Let me begin by saying I freakin’ love Disney Movies.  I could literally spend hours on end watching the adventures that the Walt Disney company has woven together.   As a matter of fact I have done this, but that is a story for another time.  I am a member of the On-Campus organization Dumbledore’s Army.  Yes, it’s a club where we normally discuss Harry Potter and stuff, but today we decided to watch Tangled.

Say what you will about your opinions on Disney movies, I thought Tangled had a certain air of badassery about it.  As a matter of fact, being the tabletop RPG gamer I am, I couldn’t help but say at certain points “Well HE failed his Dexterity check!” or “Roll the D20 for your Perception check!”  and thus, an Idea was born.  I could create a Tangled Tabletop RPG.  Is it a good idea?  Probably not.  Creating a tabletop engine requires a lot of time and effort, but my fellow DA members (Holly, Jessie, Willie, Chantel, Lorraine) agreed that after I finished (IF I finish) They’d be down to play it, so that’s fun.

So after we finished that wonderful film, we just watched Adult Swim on cartoon network and did awesome like we normally do. (We always do awesome).  It was around 11 o’clock that we decided we were hungry and should go to Devils Diner (The only dining hall at ASU open at such an hour) to eat.  Now, at the same time, the last Light Rail train was leaving, little to my knowledge.  I don’t have a car so I rely on taking the light rail to get back to my comfy room at Taylor Place dorms.    So, I missed the Light Rail.

I didn’t know it at the time of course, so I went on my merry way enjoying the evening.  I even had the privilege of explaining the Entire Final Fantasy franchise to Holly.  You know what?  I have time.   Here we go.

Final Fantasy 1: The original, terrible game by today’s standards, hard as balls, but the original.

Final Fantasy 2: Kinda actually had a plot, leveling system was lamesauce.  Never came out in the US til way later on.

Final Fantasy 3: Beginnings of the Job-change system, and overall awesomeness.  Never came out in the US until way later on.

Final Fantasy 4: Final Fantasy 2 in the us.  One of my personal favorite FFs.  Characters were awesome.  Plots were great.  Fighting system was impeccable.

Final Fantasy 5: Kinda lamesauce plot, but leveling system and Job Change/Mastery system was Aaaaaaawesome.

Final Fantasy 6: The villain was this awesome Demented Demonic clown thing that straight up murdered people for shits and giggles.  Yeah.  it was epic.

Final Fantasy 7: Hands down, the most popular of the FF games and the most famous.  Spawned its own franchise within a franchise, and had an EPIC movie called FF7 Advent Children.

Final Fantasy 8: WIDELY contested.  Some people, including me really like its plot and characters (DUDE HAS A SWORD THAT IS ALSO A GUN!) but a rather difficult to get the hand of fighting system. Love it or hate it.

Final Fantasy 9: I disliked this one.

Final Fantasy 10: Auron is a badass.  Tidus is way too peppy, and his girlfriend summons giant badass mosters.  Pretty cool game bro.

Final Fantasy 11: The MMORPG.  Not a fan, but lots of people are.

Final Fantasy 12: Very different, more strategic fighting system and In my opinion RIDIKILOUSLY hard. Main character is lame, but everything around him is epic.

Final Fantasy 13: NO ONE LIKES FFXIII…except me.  I thought it was awesome…

Final Fantasy 14: AHAHAHAHAHAHAHAHAHA…wait, this is actually a game?  Oh…well…uhm…why isn’t it finished?

There ya go. The entire main final fantasy franchise.  That was a long digression, and i will probably get several angry comments.  So, you know, COME AT ME BRO.

But at any rate, I was trapped in Tempe.  so what did I do?  I mooched.  I basically posted up in Adelphi 2’s common area, flipped on the epicness that is The Room, and began work on my Tabletop RPG.

Oh, what is The Room you say?  Only the greatest achievement ever in modern filmmaking!

Seriously.  Its SO BAD.  So bad that its hilarious.  I’m pretty sure Tommy Wiseau is the most unintentionally hilarious actor in the history of ever.  So, I would recommend seeing it purely for the lulz!

Whilst this epic was playing, I took the time to begin my build of the Tangled Tabletop RPG.

Basically, I built the classes for the game, based on the movie, and the spells that the mage class (Botonist/Florist) would use.  As for the game engine itself?  Well, I could only do so much in that time.  So 4 hours of writing and building, and watching The Room later, it was 5 o’clock in the morning and I still hadn’t slept.  the good news?  the light rail started up again!

It was still dark out, and here I was walking through an oddly empty campus.  2/3rds of the student populace was probably sleeping off the events of the night before.  And there I was.  A light rail ride later and here I am, in my dorm, tired as balls.  Do I get sleep?  Nope, I’ve got a full day ahead of me, but that’s the life of a geek!  Sleep isn’t always a luxury.  (Think LAN parties.)  So, at any rate, that’s why I’m not giving you a geely blog post today, and I’m sorry about it,  really.


Brian Laurence Bishop.


This changes lives.